Here is a simple disposable wait cursor class to simplify your mouse display needs…
/// <summary>
/// The WaitCursor class. Implements the <see cref="IDisposable" />
/// </summary>
/// <seealso cref="IDisposable" />
public class WaitCursor : IDisposable
{
/// <summary>
/// The previous cursor.
/// </summary>
private readonly Cursor previousCursor;
/// <summary>
/// A value indicating whether the class has been disposed.
/// </summary>
private bool disposedValue;
/// <summary>
/// Initializes a new instance of the <see cref="WaitCursor" /> class.
/// </summary>
public WaitCursor()
{
this.previousCursor = Cursor.Current;
Cursor.Current = Cursors.WaitCursor;
}
/// <summary>
/// Finalizes an instance of the <see cref="WaitCursor" /> class.
/// </summary>
~WaitCursor()
{
this.Dispose(disposing: false);
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting
/// unmanaged resources.
/// </summary>
public void Dispose()
{
this.Dispose(disposing: true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="disposing">
/// <c>true</c> to release both managed and unmanaged resources; <c>false</c> to release
/// only unmanaged resources.
/// </param>
protected virtual void Dispose(bool disposing)
{
if (!this.disposedValue)
{
if (disposing)
{
}
Cursor.Current = this.previousCursor;
this.disposedValue = true;
}
}
}